To Hector's horror, no saloon was open; he hardly knew what to do with himself. Wilhelm found the small Catholic church, Dr. Seigal went to register for the Gizmo Faire, Abigail tagged along, and the paladin signed up for guard duty.
Eventually, church let out; Hector was further dismayed to discover that Salt Lake City was inhabited by rather a lot of Mormons. Luckily, none of them drank, so when the saloon opened at noon, he hurried inside to avoid them.
Eventually, he decided the best course of action was to explore the City o' Gloom - the strange, maze-like shanty-town surrounding the factories. Dr. Seigal brought his vehicle, and Kiri rode her smart horse. After a few hours of wandering around, they found two factories - one, mostly locked up tight, and sporting various sorts of armor, and a second, marked Factory #13. Inside, Hector and the good doctor were nearly beheaded by a falling gear, broke several things, and almost managed to catch sight of a whirling, flying machine; after several hours, they finally made their way out.
Just before Factory #13, however, Kiri manage to get herself separated from the others. Without the light of the steam-car's headlamps, she decided to light a match; the match flared brightly, and burned quickly, its flame large and wild. Surprised, Kiri tossed the match to the ground... where it ignited. As it turned out, tossing fire around in a place that gathers and stores ghostrock... isn't a good idea.
A wall of flame cutting her off from her companions, Kiri was forced to backtrack. Eventually, her horse grew tired of wandering around, and lead the two of them out to the exit.
Meanwhile, the paladin was making his way through the faire; he found a person selling a strange, green liquid, and dared to try a bit. Happily, it healed his wounds! Much pleased with the result, he promised to return again the next morning.
Monday morning rolled around. While the others stocked up on gas masks and breathing equipment, Abigail made a beeline to the tent of a young woman selling various elixers. After speaking with the woman for a while, she learned the secret of the alchemists - Philosophers Stone. The young woman also showed her how to make a simple healing potion, and sold her (and Wilhelm) some of her brews.
The paladin, true to his word, showed up for work, ready to go. He was shown to the most dangerous area, a central spot that most faire-goers gave a wide berth.