Wednesday, August 22, 2018

Tempus Frigate: Mech Tech Mash Test Makes Mass Mess

Floating outside in the serene emptiness of space, Daisy decided to do a little recon. The observation window was set into a shallow on the side of the enormous space station's hull; flying to the outside of the area revealed a number of super-heavy quad laser turrets, and shielded anti-missile minigun placements. After some exploratory shots, Daisy realized the miniguns were too tough to blast away, and with them in place, she was a prime target. Chagrined, she headed back to the observation window. A second observation window proved much tougher to enter - the glass was hardened against outside entrance - and so she returned to the smashed window.

Julius managed to get himself upright, and was checking himself for bruises. Seeing her return, he unleashed a stream of what was intended to be verbal lashing, but mostly was just waving his arms around - his coms were temporarily damaged. Oblivious, Daisy explained the gun placements, and squeezed past him into the hallway. She sized up the door for any possibility of shooting through it...

Meanwhile, in the medbay, Caelie, Samuel, Henry, and Charles tried to figure out why the door suddenly slammed shut. Caelie contacted Daisy on coms, who filled her in on her actions. After the collective facepalm from the occupants of the medbay, Daisy added, "And I'm going to try to shoot through these doors!"

Before Caelie could stop her, she fired, cracking open the decompression doors! Confused by the hiss of air, Daisy fired into the opening blindly - "There are snakes on the other side!"

Thankfully, once Julius moved out of the observation deck and moved the broken door, the decompression shields were able to slam shut, and the air quickly equalized. Pressure restored, the med bay door opened, and the only-slightly-woozy Samuel stumbled out, supported by the others.

With two of the gunners gone, Julius was able to successfully sneak down the hallway, and knifed the other two gunners. Around the next corner were a number of well-armed AlSec agents; co-opting the heavy guns, the party began firing at the agents. The flying mech proved to be quite resilient, and soon, the squad was dealt with - including a fellow in heavy power armor.

Julius, lusting after the well-armored suit, used his black chip o keep it at least somewhat functioning... it'll need repair, of course, but here are its stats:

Heavy power armor: $2,221,000
Armor :16
Jump Pack: jump up to 2x pace horizontal, 1x pace vertical
Self Sealing: holes caused by taking 1 or 2 wounds are automatically sealed
Strength Enhancement: +3 die types
Targeting System: remove -2 of any ranged attack penalty
3x Strength Enhancement (raise player's strength die type 3 times)
Grenade launcher: 24/48/96, RoF 1, 20 shots, any grenade
Auto cannon, medium: AP 6, HW, 50/100/200, 3d8, RoF 3, 100 rounds, $400 to reload
2x Light MG: AP 2, 30/60/120, 2d8, RoF 4, 200 rounds; $150 to reload (each)

The light machine guns and the auto cannon cannot fire on the same round, due to manual weapon switching (either the cannon, or the dual MGs). Granted, if you need that much firepower, you probably should have chosen a vehicle...

After finishing off the squad of goons, Caelie lead the party to the main medical facility, and got everyone healed up (though Samuel's genitalia are still only in the possession of his younger self, much to his chagrin). Not far from there was a control room, where she settled in for some good ol' hacking, as goons poured in from all over the station.

After five rounds of fighting off the growing hordes of enemies, Samuel's flying mech was shut down by a combined EMP effort; Daisy, with the heavy power armor, managed to hold her own, and Henry and Julius blasted through the last of the resistance. The station alarm began to sound, a new sound this time - one that Caelie acknowledged with grim satisfaction. She had set the main gun turrets to fire on all available targets, including friendlies... and additionally set the station to self destruct.

Just as the began to leave... the flamethrower mech arrived. The combined firepower of the party proved too much for it, however, and it was reduced to cinders and scrap.

The group fled to the nearest airlock; they were small enough targets that the main guns didn't fire on them, though they got to watch several of the AlSec ships get blasted. They floated out of the range of the station, pulled by Daisy, and rendezvoused with the Tempus Frigate.

Comm chatter revealed there was at least one ship that got away: the ship carrying Captain Daneel Kaspar.

There are some repairs to make, but it looks like the party has but one final target... but where? And more importantly... when?

Tempus Frigate: Hot and Breathless

Arriving at the outer airlock door, Daisy immediately began searching for an access panel, and hacked in with ease. After a short wander down a hallway, the group found themselves staring at the back of a rather large mech - a walker, actually!

Julius crept by, his suit making him nearly invisible. Past the mech was a human-sized door; sneaking inside, he found two techs, working at the controls. Drawing his mono-filament knife, he stabbed one, and grabbed the other around the neck! After a short struggle, he killed the second tech. One by one, the crew sneak past the walker, who manages to not spot a single one of them. Even Daisy's cartoonish sneaking managed to get past the apparently sleeping driver.

Until Samuel Green, that is. Only he and Henry were left; as he tried to creep past, he must have made some sort of noise, because the huge machine finally spotted him. As it turned to fire, it caught sight of the others, hiding in the control room! It fired its cannon at Samuel, then hosed down both he and the others with its flamethrowers! Luckily for Samuel, the cannon missed... but unluckily, the flamethrower did not. His suit burned beyond recognition, he collapsed; Caelie dragged him into the control room. As Henry booked it past, everyone ducked out the other door, just out of range of the next gout of flames.

A few minutes of first aid later, and everyone was at least stabilized; Samuel was still down for the count, but at least he wasn't bleeding out. Though... the direct blast of flames had removed his lower anatomy. Specifically, his reproductive anatomy.

As the somewhat singed crew made their way down the hallway, they came across a door with an interesting symbol: a line with a starburst at the end, and a second symbol with a lightning bolt. Opening the door revealed a bank of electrical equipment; every few minutes, an arc of electricity accompanied a building light-source. They shut the door before the light was entirely blinding...

Next they found two very useful entrances: first, a hangar bay, and second, a medical facility. The medical bay's occupants were quickly dispatched, and Samuel was set up on a healing table, as the other wounded were tended to.

Daisy, Henry, and Julius went across the hall to the hangar bay. Daisy, no good in a firefight, decided to take a closer look at one of the large mechs - a flying design with sharp talons and mounted lasers. She managed to figure out the controls, and took off. As Julius and Henry took out the techs, Daisy decided to get into a fist fight with the ship's defensive turrets. Ha! Who brings a laser turret to a fist fight? She tore the two turrets off the wall.

Samuel, meanwhile, managed to recover. His first thought as he woke up was that he needed to devise a heist to steal back his family jewels from his younger self... "He didn't use them anyway, and I need them!"

The fight over, Daisy went exploring, kicking in doors with her hallway-filling mech. Julius peeked inside each one. Just as he was checking out the observation deck, Daisy turned a corner and was met with a hail of heavy gunfire! She doubled back and rushed past Julius, yelling, "They're shooting at me!"

Now... in her defense, Daisy is from the 1930s. She really didn't know there wasn't air in space. As she rushed past Julius, she opened fire on the observation window, and slammed into it at full force. Julius only just managed to turn on his mag-boots before the air in the room was sucked out into space!

Right behind him were two of the four heavy gunners, but unfortunately, they didn't exactly have mag boots. As the decompression doors slammed shut, the two gunners were flung into space. Julius flapped in the wind like a flag, slamming against the deck, but luckily managed to hang on long enough for the outrushing of air to stop.

And on that cliffhanger, we will rejoin you next week!