Thursday, September 19, 2019

Pakku Mansion

After a lovely Christmas break, it's time for a little ghost hunting! GlennMac called the group into his office, and introduced them to a new member, a Flight Mechanic named James Carrar. He handed them an address to investigate, a property that was rumored to be haunted; several people had tried to buy it, before being run off by "ghosts". The price had dropped to a mere $10,000, barely more than the property alone, even though the building was in good condition. If nothing happened, it would be scheduled for demolition soon. GlennMac had managed to get the electric company to turn on the lights, but there was no running water at the moment.

Reaching the property (with Austin's girlfriend and roommate in tow), they took a look around. The building was a very large, single-story home; they stepped inside, and started looking for ghosts. They hadn't gone far before the front door slammed shut! Shrugging, they continued their search. Every room's door was locked; they managed to break, pry, or pick a few open, but didn't find anything interesting, apart from some furniture, empty boxes, and garbage. Oddly, they kept scuffing over shards of some kind of crystal or broken glass.

Eventually, James and Will found a fist-sized glass sphere; it looked important, so they grabbed it. Out of the corner of their eye, they saw a flicker of movement! Lugging their recording gear with them, they chased the shape down one hallway and another, finally cornering it; they finally saw it for what it was - a bluish, dripping, humanoid shape! They approached, and it suddenly turned, growling, and ran for Alistair! Raising his hands in defense, he dodged aside, neatly flipping the creature over his head. It dashed off, moaning...

It was at this point that someone pointed out that the mansion sure looked like a Pac-Man map.

Gosh, really? Pac-Man? No idea why you would think that.

In the corner, they found another bobble; Alistair held onto this one. Looking through it, he realized that certain forms were clearer than before, while others were more... ghostly. Suddenly, they heard a scream from Alistair's roommate! Dashing towards the source of the sound, they ran into a figure clad in an orange jumpsuit. It slid to a stop and looked them up and down. "We-heh-heh-hell, now! What have we here?" Grinning, he fished in his pocket, and pulled out a metal plate with loops of wire - a poor man's brass knuckles. He took a swipe at James, who retaliated by swinging a heavy pipe wrench at him. The wrench slid easily through the ghost... Alistair, realizing that his glass ball might have an effect, held it out and tried to activate it. With a "WHUM", all the lights in the old house changed from flickering orange bulbs to slow-moving tongues of blue-white flame. The ball itself dripped blue light, glowing brightly. James took another swing, and this time, connected! Will, moving in from behind, pulled out his tazer-club, and let the ghost have it; shaking, the jumpsuit-clad jailbird crashed to the floor. Alistair, arriving with his glowing ball, pulled out his gun and shot the ghost in the head. The ghost's form vanished in orange smoke...

Meanwhile, someone else pointed out that the globes seemed to function like the powerballs from Pac-Man. Hmm, how strange.

Just then, they heard sounds from behind them! They turned to find... the roommate? Behind them? Huh. Searching further, everyone stuck together to investigate the rest of the house. It wasn't long before they found an oddly dead-end hallway. The wall and the end seemed to... fade in and out, almost. Alistair stepped forward and held his globe to his eye. The hallway seemed to continue on, unimpeded. Curious, he stepped through the wall! His girlfriend, already freaked out by seeming him headshot a ghost, absolutely freaked out. Screaming, she ran towards the wall, only to find herself catapulting into the hallway! She was so overcome by fear that a streak of white appeared in her hair.

Gosh, someone said. That hallway is EXACTLY like Pac-Man!

After a little exploration more, someone realized that the music I had been playing the entire time was the Pac-Man theme song. Finally, the pieces began to come together. James suggested that everyone look for the large room in the center; they did, and found another ghost - first, a pink-haired punk girl, who yelled at them for hurting her friend, Bashful. Using another globe, they defeated that ghost when James came up behind her and bashed her head in with his pipe wrench.

After defeating Pinky, they came to the center of everything. Alistair found a secret door, but no way to open it - and suddenly, the fourth ghost slid through the wall! Growling, the demonic form slashed at Alistair. James shrugged and moved on, realizing he wasn't going to be able to do much against a ghost, and reasoning that he already had proof enough of ghosts. Alistair took a good hit, shrugged it off with a chip, and decided that maybe he would NOPE out too... abandoning his girlfriend in the process. Luckily, Will got there just as the ghost entirely missed hitting her, and gave him a good taze. Furious, Alistair's girlfriend dug out a can of mace ad a set of cast's ears, and proceeded to beat the ghost to within an inch of its... death, I guess? She and Will finished it off, as well as the blue ghost that reappeared.

James, meanwhile, had a very Matrix moment when he finally opened the door - there was a brick wall behind it! Alistair hurried past, grabbing crystals off the floor, and showed James how they clicked together. If this was Pac-Man, then they surely had to collect all the dots, right? And so, they did. The whole team (except for Alistair's roommate, who was rocking back and forth and mumbling to himself about walls and ghosts) gathered every last dot. As they clicked together, the perfect globe they formed began once again to glow blue, and down the hall, they heard the door click open. Quickly, they hurried into the room; there, with a skeleton draped across the controls, was an old Pac-Man game, the screen showing the movement of the ghosts and party members. Just as the ghosts materialized inside the room, they unplugged the arcade. Shadow, the red ghost, was pulled into a black abyss; Clyde, the orange ghost, fled through a wall, but the rattle and slam of a jail door echoed behind him. Pinky paced back and forth, staring as she slowly vanished, mumbling, "No, no, I can't be dead, I can't be...!"

Last, with a heavy yet peaceful sigh, Bashful faded away into nothing.

As they left the room, they realized the other room doors had unlocked; inside, they found the body of Clyde, an escaped convict, who had tried to hide out in the house and gotten shot and locked in a storage room for his trouble; Pinky, forcibly overdosed in the kitchen; and Bashful, a writer who came to the house for its ambiance, and was drowned by... Shadow, a serial killer who died playing the only game he loved more than killing, and who, through it, managed to keep on killing after he died.

Unfortunately, all the recordings they had were muffled, static-y, or overexposed; every shot of a ghost was useless, and every recording of a ghost's voice was unintelligible. It was enough that the gang knew what was going on, but they also knew no one would buy that they had been fighting ghosts...

Still, GlennMac was pleased with the footage; "If nothing else," he said, "It proves that ghosts can't be photographed by conventional means! We'll have to just keep on trying!"

Antarctic Jump: 2132

Deep in the Antarctic, scientists uncovered a thermal vent; however, after equipment started to go missing, they called in a crack team to explore the area:
James Fosse, mission commander, who volunteered for the mission and signed off on the roster
Oliva Borde, a grumpy, stubborn combat medic
Colin Burwell, a loud, brash, and slightly overweight Heavy Weapons expert
Renate Gerver, a big-ego'd soldier
Rory MacWilliams, Scottish Engineer
Nikita Zyma, overconfident Russian hacker, out on loan, because she had previously been in jail...
Indy Yonnes, a small, hyper archaeologist with a gift for languages

After discussing the area with the scientists and getting a rough map, they headed in. Not far inside, they found a strange, multi-legged creature with sharp, stabby claws! Shooting it down caused two more to clamber up from a crack. The larger of the two seemed to be trying to cause a cave-in, but after some quick work by the soldiers, and a bang-up job reinforcing the walls and ceiling by the engineer, they managed to stop them.

As the group continued on, the rough volcanic tunnel turned into a crystal clear icy tunnel; deep inside the ice, Indy could see a flash of light. Hoping to cut off any creatures following them, Colin convinced Rory to set up a tripwire, with a couple grenades on it; Rory pocketed one of the grenades, though, and Colin demanded the second to be returned. Hearing a noise behind them, they team retreated, only to find a large block of ice had been moved into the path! There was no retreat!

Hurry back, Indy kept trying to get into the front, while Colin pushed her back. He hit the tripwire, and tripped; for a heart-stopping moment, he was sure the grenade would get him... and his fear turned to a burst of adrenaline when he realized there was no kaboom. Rory got quite an earful.

Not far up the path, they heard shouting; someone was calling for help! They rounded to corner to find two good-looking scientists, one with her hand trapped in the ice. Olivia tried to examine the man, shining a light in his eyes, and he reacted by spitting acid in her face! A quick shotgun blast later ended that, and the woman hardly had time to pull her clawed hand out and attack before she was put down. The blood from the two was, like the monsters before, green - copper-based. And their bodies seemed to shift and sag, turning into strange, clawed, grey-skinned creatures... shape-shifters!

Moving on, they entered a strange tunnel, made of some leathery substance. Just inside were a number of very, very large creatures, with more claws and thicker armor! Thankfully, they were frozen solid; even so, the group chose to back off and chuck a grenade into the room first.

The next room, finally, had something the hacker could sink her teeth into; hooking into the computer systems and figuring out a communication protocol, she managed to connect to the ancient alien tech, and find a few warnings, along with a map of what apparently was a ship - a hybrid organic/technology ship, in fact. Indy helped Nikita translate, and together they mapped out the ship, and where the technology they were there for would likely be found.

After another brief skirmish, the group broke into what appeared to be some sort of control center; in the middle of the room, standing at a computer, was a large, light-skinned monster, standing on its hind legs, using its clawed hands to manipulate controls, its slender twisting horns sweeping over its head! To get its attention, Colin fired a few rounds through a terminal. Angrily, the creature turned; Indy, using her slight grasp of the language, quickly jumped in front of it, showed it pictures of the dead monsters and the shape-shifters, and demanded to know why it was trying to kill them.

Or at least... that's what she planned. In actuality, she waved pictures of the bloody corpses of the creature's friends and pets in front of it, pointed at the shot out screen, and shouted something like, "Why you? My friends trying to do!"

Understandably, it did not take that well, and picked up Indy, chucking her into one of the others. Renate chucked a grenade, which missed, but the engineer managed to toss his pilfered grenade perfectly, damaging the creature and the computers behind it. After a combined effort, they managed to bring the creature down. Meanwhile, Nikita hacked into a side console, and managed to trigger the self destruct sequence. As the battle raged, she hacked furiously; just as the battle ended, she got around the countdown and cancelled the detonation.

Rory, eager to find the new tech, located the containment for The Device. With Nikita's help, he freed it from its containment, and loaded it up for transport.

Looking for an exit, the group followed the map to another important location, one that Indy translated as being both advanced technology, and some sort of weapon. They found a sealed room, with a strange vat in the center; hacking into the terminal, Nikita opened the vat, releasing a swarm of nanites! The nanites bored a tunnel through to the surface, then dissipated into the atmosphere. Behind them, the ground rumbled; the self-destruct reactivated, and blasted the ship apart. Or mostly apart; there was enough of the ship left to study...

The device itself was incredibly important, however! Further research revealed it to be some kind of advanced interstellar warp technology, one which scientists dubbed a Jump drive. Within five years, the first ships with J0 drives were launched...

A Tale of Two Captains

Everyone has gathered near the launch platforms, according to status and function. You can each see the colors of the other officers around you: blue for navigation, orange for engineering, green for science, white for medics, yellow for comms, and far to the right, black for security, as well as a sea of crewmen and women in gray uniforms behind you. There are about 300 officers present, and more than 3,000 men and women total.

Meanwhile, it's been a long morning. Admiral Ackilo has been droning on for the last two hours, and he's the third speaker of the day. Thankfully, he seems to be wrapping up, so you force yourself to tune back in, in time to hear: "...make... us all... proud." He peers out at the crowd from under his bushy eyebrows, and a tired but hopeful smattering of applause breaks out.

From his seat on the stage, Captain James Montegue Harrison III, Earl of Shaftesbury, steps forward, salutes Admiral Ackilo, then replaces him at the podium. There's a bit of a groan as everyone realizes they have to sit through yet another speech. He begins: "Welcome, Officers, crewmen, and passengers. As you well know, we are journeying into deep space, on a mission to map the stars. If we are indeed successful, we will be the first of many to cross Dark Space. Our mission will face grave danger, and untold wonders."

He clears his throat again, raises his fist in the air, and shouts, "Greatness awaits!"

There is a moment of uncertain silence, but the confusion is quickly discarded when everyone realizes they don't have to stand through another two hour droning lecture. The applause is deafening.

After the ceremony, the gang was sent on an escort mission - bring a large number of citizens to a covert base in the middle of nowhere, to protect them from the upcoming crisis. The trip there was largely uneventful; their ship landed in one piece, and the citizens were entirely unharmed. That was only the beginning, however. The next part of the mission required driving the civilians in old, beat-up hover trucks a good few hundred miles away. For the most part, the mission went well, and they avoided anything too nasty - or, things that were too nasty got the hot end of a flamethrower. After finishing off a few creatures, they ran into a pirate barge; their highly skilled sniping managed to finish off most of the crew, and the few left died when the ship fell out of the air, courtesy of a couple missing engines.

After fighting off a trio of multi-legged lizards, they finally got the civilians to their base. After a quick escape, they made their way back to earth... only to learn that Smooth Criminal's girlfriend had been captured!

Free from their mercenary responsibilities, they rolled up their sleeves and did a bit of investigating. In the girlfriend's apartment, they found a jack-booted Al-Sec agent, one Captain Daneel Kaspar. He, of course, turned out to be a hologram. Somehow managing to stay legal, they shot up an automatic turret, stole a car, and left most of their illegal gear in a parking garage. Later, they returned to collect their stuff - after the cops had left - and headed towards their next lead.

Finally, they made it to a black-ops bunker, built inside a warehouse of some kind. After fighting a few goons (and a turrent inside a polie car), they pushed farther inside, splitting up to cover more ground. The West crew found a tech, manning some monitors, and decided to save his life; the East crew surprised a room full of goons, and left a grenade behind. The tech, of course, ended up being one of the bad guys, and after nearly killing one of the West Crew, was laid to rest in pieces. The East crew, somewhat perforated by a minigun nest, finally met up with the others to face a large robot and another hologram of Kaspar. Though one of the crew died in the mission, Smooth Criminal's girlfriend was rescued, and Kaspar's plans were once again foiled.

Tuesday, July 16, 2019

Gus and Guy

Hangovers eventually dealt with, John Smith returned to give a mission:

Losing a bit of paperwork for a certain android that would be essential to an upcoming mission.

The facility was made up of three buildings: a rather dirty manufacturing building, a spotlessly clean building, and a fairly ordinary building connected to the other two. After dealing with the guards (and kidnapping one of them), they headed into the compound.

Attempting the third building first, the sniper made a door through the wall via explosives, and wandered around until they made their way onto the manufacturing floor, where android bodies from the dirty building were being fitted with electronics from the clean one. Finding a worker, the group bullied the poor man until he gave up the location of an engineer; tracking down the engineer, they made enough noise to convince him they were from the UEA. He pointed them towards the document storage facility, in the body-manufacturing plant.

Inside, they quickly realized there were a LOT of documents. Shrugging, Flamethrowerette walked to the back and started hosing down the files with her flamethrower. Which, of course, kicked off the sprinklers. The sniper stepped outside the door and took a shot at the pipe feeding the sprinklers, cracking it open. The water inside splashed out onto the wall as the overhead sprinklers dribbled to a stop.

After a good ten minutes (and most of her ammo), the room was a towering inferno. Job done!

On the way out, they came across a delivery truck, full of androids. "Hey - buddy! Hey, you  know where I'm supposed to drop this load of Gus-designation androids?"

They did not.

With Gus the Android set up to be returned to service without a full overhaul, the party was sent to the most important mission yet: removing explosives from one of the exploration ships. The other ships had been cleaned, but that one had shipped out to be stocked before they had time to get to it.

Inside, they swept the corridors and rooms, removing the bombs where they found them. Finally, they located a bomb on the jump drive - and while trying to get assistance in removing it (from a certain Guy Gift, moving in with his family, Madge, Guld, Frank, and Myrr), they ran into a new infiltrating force from AlSec! The fight was over quickly; the few injuries were dealt with, and the ship finally cleared of bombs.

Outside the ship, Captain Seth Grainer met them - he lead them to a missile bay on the station, and loaded the bombs inside. They watched the ship launch; Grainer smiled a bit sadly. "It's strange to think that these could have lead to such destruction are being used for good, now... How odd the way that targets just seem to change. It's a fitting name for this ship, then, isn't it? 'Shifting Horizon'."

After a thoughtful silence, he turned. "Now, I believe we have a ceremony to attend!"

Fast and Furiously High

Once again, John Smith came to give the gang (posse? Band? Whatever) a new mission...

"There is a public figure that has been hounded by AlSec; we don't think he's dirty, but he might be under their watch. We want to send a message that we can be scary, too. He's going to be doing a public announcement tomorrow. You need to get in position... and shoot his bodyguard. Wing him if you can, make it look close, but hit the bodyguard and take him down. We only have one chance for this."

After a little planning and a few light hover-bikes, a select few of the group (including the smooth criminal, the ghost, the sniper, and the Miss Flamethrower) headed downtown. There were two buildings; the Smooth Criminal took one, and the sniper took the other. After a bit of waiting, the politician took the stage, far below; together, the two snipers fired. The sniper shot cleanly through the politician's upper arm, and just behind him, the lower half of the bodyguard's head vanished in a puff of pink mist. A millisecond later, the smooth criminal's shot whistled through the bodyguard's new gaping hole and plowed into the stage. For a brief second, there was stillness, then the square sprang to life as police rushed to action. Quickly, the two snipers took their disposable rifles and jammed them into a ceiling tile, leaving them smoldering, to eventually turn to ash.

The overweight sniper decided to take the elevator. He managed to bluff off two policemen, but a third was a little more wary, and ended up getting tasered. Smooth Criminal, meanwhile, took the stairs, and roared past the guards without stopping. He headed outside, breezing past police, and eventually slipping into the subway, taking a few passages, and popping out near the destination. Whistling, he bought a T-shirt and a cap at a nearby stand and blended into the crowd. Easy-peasy.

At the hovercycles, the flamethrowerette distracted a police officer long enough for the sniper to hit him with a sonic shotgun blast, folding him in half; the two took off, the sniper heading south, the other heading north.

Miss Flamethrower narrowly avoided a police blockade, but with a little luck, managed to weave through traffic and get lost in the crowded highway traffic.

The sniper, however, had a little more trouble. He managed to make it through the southern blockade without any trouble, but he wasn't quite as speedy as Miss Flamethrower, and was tracked long enough for backup to arrive - a large mech! It kept up with him until he turned off and into some trees. Getting lost in a baseball crowd, he slipped off, eventually finding the meetup point.

And that was the easy mission!

Next was something a little more... interesting.

The gang was given an infiltration task: get in, get someone in trouble, and get out. And who was to be in trouble? A certain James Montegue Harrison III, Earl of Shaftesbury. The group settled in to the party, and soon were enjoying some very good alcohol. The flamethrowerette decided to get the Earl in trouble by drinking the alcohol the Earl offered her, then immediately drinking some ipecac. Which didn't exactly work. She got pretty sick, but a waiter helped her to a bathroom to clean up, where she was equally sick and woozy from the drugs the Earl had slipped in her drink...

Meanwhile, Smooth Criminal managed to collect the hardcore drugs the flamethrower lady had ordered, and decided to share it with... well, everyone. The Earl got really, really high. Well, higher. Smooth Criminal, meanwhile, got himself a girlfriend! Which was only slightly related to the drugs...

The culminating moment was the Earl strutting over to his mother, telling her how he really appreciated her, and giving her a long kiss on the lips. His father, incensed, shoved him off, and began bellowing something about his next assignment being off-world - really, really far off-world.

John Smith collected the heroes(?), staying behind to impersonate Smooth Criminal and get his new girlfriend home safely (as it turns out, John has face-changing capabilities...).

The next week was spent nursing some of the worst hangovers anyone had every experienced.

Monday, June 24, 2019

What Does HOT Hot Mean?

Cryotechnology progressed in leaps and bounds in the last century; even so, like almost anything else, most ships use last gen tech, and the military uses the generation before that. The ship they got a ride in, though? Top-of-the-line pleasure vessel, with cutting edge cryo chambers and comfortable, padded seats. Even closets for their gear, and a pre-flight cocktail served with real fruit and an authentic tiny umbrella. Rather than a sudden sense of panic and light-headedness, the marines gently drifted off to peaceful sleep.

Just as gently, they awakened, refreshed after your long nap... just before a momentary headache. One of the marines was hit a lot worse than the others, losing his lunch. The lights in the room flickered, then turned on with a bit of a hum, revealing a sandy-haired man in a white ship's captain's uniform, his brow furrowed, his hat under his arm.

"Well, good news is, you made it home. Bad news is... you missed your interview with the president. Good news, I guess, you all got the medal of valor awarded... bad news, it was posthumous. Yeah. welcome to 2748, boys, you've come a long, long way, and you've still got a long way to go. Funny how 55 years of waiting doesn't help that we're all in a hurry... I am Captain Seth Grainer, of the - well. We'll get to that. For now... you've got some catching up to do."

The man explained that the ship was destined to be flown into the sun, but that his organization had boarded the ship and redirected it to an orbit around Saturn. The others were not so lucky; Lt. Commander Thawar and the Ghost were assassinated. The Lt. Cmdr because of what he discovered about the Duul'Tlak - wholly separate from the Kchurg - and the Ghost, because of the Ghost Initiative, and what it could have meant... The ghost technology is dead and gone. Which means no more upgrades for those with the Ghost tech in their head.

Meanwhile, defeating the Kchurg and the Duul'Tlak resulted in the Duul'Tlak surrendering and returning both Quern and Melba - which has become L20's new base of operations. The Duul'Tlak have actually joined the UEA, as have the Kchk'Trrs; between the two of them, the UEA gained a lot of new technology, and have even opened a joint research facility with the Kchk'Trrs.

"But that brings me to why I am here. You are... no one. You are 200 years out of your time, dead twice over; no one knows you exist. In point of fact, as far as the UEA is concerned, you no longer do; your biometrics have been scrubbed from every database, down to the ancient paper copies. You simply don't exist. Which means you are perfect to talking, fighting, and blowing things up - all the things you are good at. However... Alliance Security, or AlSec, is growing too bold. They have far more power than they ought. They built a new class of stealth ship, one that could signal dark days ahead. There are forces working in the background to destabilize the UEA..."

"A new initiative has begun, a galaxial survey mission. That initiative absolutely must succeed. There are, as always a few dissenters, but some seem more... entrenched... than others. Your first mission is to "convince" one of these dissenters to change her mind. Legally, I'm afraid - no disintegrations!"

After a few days of rest, the team loaded up on shiny new gear - lasers and sonic grenades and shoulder-fired missiles, oh my - and set off on their... er... latest first mission. The team experienced their first running insertion - as their dropship flew over the drop location, they were fired from man-sized cannons, along with a blast of gel; they hit the gel to slow them down, then the gel dissipated. Overall, very exciting.

After a quick firefight (resulting in one of their members gaining a few new holes in her armor), they managed to burn a hole through the door of the mansion and break in. Inside, after a quick search, they located the safe room, and quickly set to knocking on the door with their shoulder-mounted missile. After some back and forth, they came to realize that one, the senator and her husband thought that they were someone else, and that two, that someone else had taken their daughter, and was using her as leverage. Now this was something they were prepared for - assaulting a hardened bunker! The senator sent her daughter's location - using a beacon she had kept hidden from the kidnappers - to her desk upstairs. "Oh, that's a heavy desk, but I guess we can..."

"Oh, uh... check the drawer. There's a pad inside. Use that. Please... leave the desk here."

Calling for their drop ship and apologizing for breaking the senator's house and killing her security squad, the group headed towards the signal. A few miles out, the copilot relayed that the facility was heavily armed, and asked, "Do you want to go in hot? Like, HOT hot?"

The party agreed. Twice, actually, because the pilot asked in a somewhat disbelieving tone at first. As it turns out, HOT hot means instead of firing the marines at the ground, the dropship would fire a barrage of bunker-busting rounds, then fire the marines at extremely high velocity at where they hoped the hole was. With the warning, "When you land, MOVE!" the marines started their very rapid journey. Everyone landed and moved, except for the overweight sniper, who rolled into the wall in front of him and bounced back; lucky for him, the last member bounced off the wall above his head, having not actually been fired before, and entirely unsure of what to do. She pinwheeled through the air, bounced around through the hole, and slammed into the wall, sliding down somewhat disoriented.

After killing half the personnel in the facility (not that they skimped - they only met half the facility), the team finally located the girl - Annalise - and with a few well-placed shots, took out her captors. And rescued a bulky suit of mechanized armor:
Heavy Armor 10; weapon hardpoint; pace 10; built-in targeting system. Oddly... the sonic grenade they threw had no effect on the girl. Hmm.

Returning her to her parents (and freaking out the police), they bid them farewell, refusing to tell them how to get in contact. Later, during debrief, Captain Grainer explained that he had gotten in contact with them afterwards, and offered his support whenever they needed it.

And then, for once, everyone got a real vacation - a whole week with nothing to do. What could go wrong?

Thursday, June 20, 2019

The Musgrave Poem

Arriving home from their adventures, the Musgraves (and friends) return home, where Geoffery Musgrave, with some amount of groaning, set to the mountain of paperwork that awaited him. However, a letter awaited him: his great Uncle had passed away, and in so doing, left a small amount of money to various members of his family - among them being the Musgraves. They were invited to a meeting a few days hence at the Musgrave Manor. The uncle, Reginald Musgrave, was already buried, but the will was to be read; additionally, since Reginald was quite the fan of parties, a huge event was to be thrown, and thus guests were encouraged to bring friends and family.

Bertie attempted to learn how to throw knives from Jo; he was... mildly successful. Depending on who you asked.

Desmond St. Price, happy that his nephew was enjoying his time with the Musgraves, left him in their care, though took Penelope with him. Veronica was tired from her travels, and remained at home; Frances decided to keep her company, while Jo opted to go with the Lady Musgrave.

Two days later, they were moved into their rooms (Piper, who drove everyone there, stayed with the other help in the employee housing), and at 9 AM promptly, the reading of the will commenced. The barrister, Roger M. Gently, read the will - the house and the little fortune that remained was to go to Reggie (Lord Reginald's grandson, Lord Reginald Musgrave IV) and his wife. However, there is a treasure, hidden somewhere on the property; were it to be found, its wealth would be divided amongst the family and friends, and part given to the British Museum. The treasure was connected to a poem:

Find the face that workers tread
Hook the eye and wet its head
Pull the teeth and be then lead
With other kings to buy our bread

The barrister clears his throat, and added, "In a strange turning of fate, the treasure was uncovered by Lord Reginald himself only three weeks ago, though he refused to say where it was, only that he would write down its location in his will. Unfortunately, that time never came, as his illness was very sudden. His will stands as written, if the treasure is rediscovered."

There is some discussion, in which the family agrees that apart from a small fee - "Spending money, wot wot" - the treasure should be donated to the museum. Most of the family were only somewhat interested in the treasure itself.

As the reading was wrapping up, Bertie noticed another boy his age - Humphrey Silversmith II - sitting behind one of Reggie's friends, Me. Eustace Spode. Seeing Bertie, Humphrey put his finger to his lips, then stood up, back up a few feet, and laughed uproariously, catching the attention of the adults. As Spode turned, he tripped on his shoelaces - tied together by the bratty child.

In the crowd of distant relatives and their friends, there were a few that actually seemed interested in treasure hunting, among them Mr. Rudolf "Kipper" Herring, Mr. Freddie Glossop and his friend Mr. Edgar "Bicky" Bickersteth, Mr. Cuthbert Wilberforce, and Miss Cora "Corky" Winkworth.

First, the family went to investigate the garden, and its sundial, suspecting the "face". While Lady Musgrave and Piper spoke with the gardener, George Bingley, Bertie and Jo picked their way into the garden shed, then quickly fled the scene when Lady Musgrave wandered over. She looked over the shed, but saw nothing of importance. While she was investigating, Bertie decided to relieve himself on the shed, and was caught and firmly cuffed for his impertinence.

Hearing that Professor Enoch Bassington-Bassington knew quite a bit about the history of the house, they returned to the house to speak with him. He told them that the house itself was only 215 years old, but the stables (and attached workers quarters) were quite old, having been built in 1192, originally as a small barracks. The barracks was converted to living quarters for servants, but the stable is still used for horses. He mentioned that Sir Oswald "Pigeon" Widgeon knew more about the actual poem and associated treasure, but the party decided to head to the stables.

Bertie explored the barracks/living quarters, and tried the doors, but found nothing in the open ones. The three locked doors belonged to Emily Byng, the maid, George the gardener, and Piper, temporarily next to George. Finding nothing interesting, he joined the rest of the party. Lady Musgrave's keen eyes spotted a strange looking stone in the floor - the face of a winking fat man, with a snaggle-toothed grin. Looking closely, she realized his "eye" was actually a hole! Bertie grabbed a hook off the wall, and managed to wrestle it into the eye, as Jo poured some water from her canteen on the face. Pulling the hook did nothing, and for a few moments they were stumped. Finally, Jo and Bertie left to get some water from the well. Returning and pouring the full bucket on the stone's "head", they watched the water quickly drain into a tiny crack. A moment later, there was a clunk! Jo and Bertie gave the hook another pull, and this time, the stone tilted, and slid across, revealing narrow stairs down!

With her torch (flashlight) in hand, Lady Musgrave led the way. Inside, they found an entryway, that lead to a small workroom (with a heavy bronze hammer), and finally a bedroom of a sort. Lady Musgrave spotted a shelf, surrounded with scraps of rotted leather; as Bertie carefully put the pieces of the "puzzle" together, she took a closer look. Something wooden was kept on a low stone shelf, next to what Bertie pieced together - a bag that could hold roughly a basketball. Jo discovered a scrap of pink taffeta, torn and stuck to a loose nail in the doorway.

Whatever treasure was here... someone else had discovered it, and stolen it!

As they returned to the light of the stable, one of the youth came to inform them that lunch was prepared (The chef lived in town, and thus didn't stay in the barracks).

The adventure will conclude... next time! Whenever that is.